Welcome To Hell's Library

Game AI Pro : Collected Wisdom of Game AI Professionals

Uncategorized Rabin, Steven 41 19th Mar, 2023

pdf 5.62 MB

Overview

General WisdomWhat Is Game AI? Kevin DillInforming Game AI through the Study of Neurology Brett LamingAdvanced Randomness Techniques for Game AI: Gaussian Randomness, Filtered Randomness, and Perlin Noise Steve Rabin, Jay Goldblatt, and Fernando SilvaArchitectureBehavior Selection Algorithms: An Overview Michael Dawe, Steve Gargolinski, Luke Dicken, Troy Humphreys, and Dave MarkStructural Architecture-Common Tricks Read more...


Abstract: General WisdomWhat Is Game AI? Kevin DillInforming Game AI through the Study of Neurology Brett LamingAdvanced Randomness Techniques for Game AI: Gaussian Randomness, Filtered Randomness, and Perlin Noise Steve Rabin, Jay Goldblatt, and Fernando SilvaArchitectureBehavior Selection Algorithms: An Overview Michael Dawe, Steve Gargolinski, Luke Dicken, Troy Humphreys, and Dave MarkStructural Architecture-Common Tricks of the Trade Kevin DillThe Behavior Tree Starter Kit Alex J. Champandard and Philip DunstanReal-World Behavior Trees in Script Michael DaweSimulating Behavior Trees: A Behavior Tree

Please Log in to comment